

The lukewarm gameplay wouldn’t be an issue if checkpoint issues weren’t so prevalent throughout. It’s not too exciting, and worse when the game forces driving and backtracking to the same few re-used locations. The main story is linear and most missions involve getting behind cover and shooting at someone. Empire City is a big place full of shops, bars and collectibles to find though, there’s not much else. The action happens from a third-person perspective in an open-world environment. His childhood friend, Joe Barbaro, hooks him up with some work for a few crime families. An Italian-American World War II veteran, Vito returns to fictional Empire City (an amalgam of New York, Chicago, Detroit and Boston) to make a name for himself. In this installment, players assume the role of Vito Scaletta. Mafia II is the second in a trilogy of crime stories. Mafia II: DE checks none of these boxes and I’m honestly surprised that it was released in this state. Unfortunately, MII:DE fails to do what remasters should do - improve the original game in some way and update it for modern audiences, whether this be a bump in resolution, better framerate or having some glitches ironed out. It sounds like a hell of a deal, and ordinarily, would be an offer no one could refuse. Originally released in 2010, this port of 2K’s open-world action-adventure is titled the “definitive edition” and on the surface, it seems like it’s the total package boasting a cleaner visual style and three post-release DLC packs for $30 (or $60 as a part of a bundle with the other Mafia games).

I was originally going to open this review with some awful mafia-rleated jokes and puns, but I feel like I should cut to the chase here –the Mafia II: Definitive Edition is a broken game that feels dated and this re-release deserved to have a better coat of paint.
